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planned

Idle Chapters

A cozy text-based RPG and interactive fiction system built on procedural storylets and narrative architecture.

Overview

Idle Chapters is a cozy text RPG focused on low-pressure exploration, worldbuilding, and narrative systems. It is built around the storylet model: small, self-contained narrative units that compose into larger experiences based on player state.

Design principles

  • Constrained lexicons — deliberate, specific vocabulary for each world
  • Schema-driven narrative — story content as structured data, not prose scripts
  • Cozy gameplay structures — no failure states, no time pressure
  • Procedural composition — storylets assemble into coherent arcs

Status

Planned. Narrative architecture and schema design in early stages.

Technical notes

Separate deployment from kimberly-garmoe-web. Game state, storylet engine, and web UI will live in the idle-chapters repo.